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00:29:47  <brianc>ogd you there?
00:29:55  <brianc>sorry - having pretty epic internet connectivity problems
00:31:26  <TehShrike>Can anyone point me at a good example of a custom encoding? https://github.com/rvagg/node-levelup#custom-encodings
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00:40:56  <TehShrike>I guess I'm mostly interested in what I'm supposed to do with buffer. If I leave it false, does it just expect the encode/decode functions to return strings?
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06:46:21  <levelbot>[npm] [email protected] <http://npm.im/mvcc>: Multi-version concurrency control utilities for a Strata b-tree. (@bigeasy)
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13:52:13  <kenansulayman>TehShrike https://github.com/KenanSulayman/level-msgpack/blob/master/lmp.js#L3
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17:01:18  <al___> question: is it better to store a big file into a LevelDB or multiple chunks of that file? The use case is that I need to send it over HTTP and I was thinking splitting it into chunks might be better memory wise (so I don't load 2 Mb in memory each time that file is sent).
17:01:24  <al___>hey @all
17:04:36  <rescrv>al___: it depends on your access pattern and app structure. My advise is to store files on filesystems, and store pointers to the files in leveldb
17:06:51  <al___>k, thanks
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17:27:36  <Aredridel>++
17:27:43  <Aredridel>Yeah, the filesystem is a great database for storing files.
17:39:15  <kenansulayman>rescrv Depends. If your app is serving in high load, it would be better suited to cache fs-loaded files in-memory for future requests
17:39:53  <kenansulayman>then, if you really needed a file-reload, you could invoke a function that clears the cache
17:40:22  <kenansulayman>Big files though should be served from fs, yes
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18:43:21  <levelbot>[npm] [email protected] <http://npm.im/meatspace-leveldb>: Decentralized micro[b]logging with leveldb (@ednapiranha)
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22:39:20  <levelbot>[npm] [email protected] <http://npm.im/level-path>: sensible key / range generator for levelup (@stagas)
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