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06:31:16  <substack>mikolalysenko: vector tiles are really weird
06:31:47  <substack>it seems like they have a home-baked gzip-like encoding scheme to save bytes?
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11:25:46  <emilbayes>ogd: Hey, what happened to level-user, or put differently, what did you learn that made you work on something else? :p
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18:03:35  <mikolalysenko>substack: hmm
18:04:36  <mikolalysenko>at some point it would be fun to try writing a tile renderer from scratch
18:05:00  <mikolalysenko>also it would make things like client side updates way simpler since you could reuse the same code
18:53:22  <substack>I'm working on an equal-area grid to subdivide the earth
18:54:00  <substack>I want to see how fast it will be to use osmconvert to filter by a tile bounding box and write that to a file
18:54:18  <substack>then I can recurse for files over a threshold size
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21:27:54  <ogd>emilbayes: i havent done a ton of user account stuff since then
21:28:07  <ogd>emilbayes: one thing that was a bummer was that mozilla persona went away and i was using that for one part of the solution
21:28:22  <ogd>emilbayes: but im a fan of auth0 now, though havent deployed anything except test projects with it
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23:13:24  <substack>close enough to equal area tiles I think https://gist.github.com/substack/dc6b9f9d5c47004072ad87e4d422c5da
23:13:40  <substack>took forever to get the ymin,ymax to work properly but it seems to behave well now
23:14:47  <substack>I suspect the marginal difference in areas is because I'm using an ellipsoid-aware distance calculation instead of the haversine
23:14:56  <substack>mikolalysenko: ^^^
23:15:28  <substack>so now, I can generate the command-line options to pass to osmconvert!
23:47:27  <substack>well that was easy
23:47:48  <substack>I now have 100 o5m tiles of auckland
23:50:01  <substack>wow, osmconvert with -b= will resolve the ways and relations that refer to a node too