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00:16:36  <t4nk343>hey, i was wondering where there might be good current resources on the memory layout of v8. anyone have any leads?
00:18:44  <caitp>t4nk343 which aspect of the memory layout?
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00:20:09  <caitp>the layout of HeapObjects? strong roots? semi-spaced generational memory model?
00:20:26  <caitp>something else?
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01:08:18  <t4nk266>hey sorry if this is a super noob question but just wondering, what are the ideal use cases for converting js logic to v8 for a performance boost? Would it be array operations for large static type data? or are there a wider variety of use cases for performance improvement in comparison to js?
01:10:53  <t4nk266>seems like native node modules where js objects have to be passed back to c++ actually deal with a performance hit. Is this correct? If so does it have to do with type conversions/overhead of data type?
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09:43:35  <trungl-bot>Tree closed by [email protected]: Tree is closed (Automatic: "Mjsunit" on http://build.chromium.org/p/client.v8/builders/V8%20Linux64%20GC%20Stress%20-%20custom%20snapshot/builds/8789 "V8 Linux64 GC Stress - custom snapshot" from 3aa57eb920652746ba44ea5009a27a48900441ad: [email protected])
11:21:15  <trungl-bot>Tree opened by [email protected]: open
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12:37:47  <trungl-bot>Tree closed by [email protected]: Tree is closed (Automatic: "Deopt Fuzz on Ubuntu-12.04" on http://build.chromium.org/p/client.v8/builders/V8%20Deopt%20Fuzzer/builds/14542 "V8 Deopt Fuzzer" from 8d5acea950260fe5fbea3b7f276de80ee362c464: [email protected])
12:41:48  <trungl-bot>Tree opened by [email protected]: open
12:50:24  * NewNewbiechanged nick to FlagFinder
13:11:00  <trungl-bot>Tree closed by [email protected]: Tree is closed (Automatic: "Check" on http://build.chromium.org/p/client.v8/builders/V8%20Mac64%20ASAN/builds/9269 "V8 Mac64 ASAN" from 126e030e1dcf98d09045fa01b63356b90b627dff: [email protected],[email protected],[email protected])
13:15:01  <trungl-bot>Tree opened by [email protected]: Tree is open (already reverted)
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14:25:52  <caitp>objects passed back to C++ don't really deal with a performance hit, but C++ functions normally don't use inline caching, so you do the slow lookup every time you want to access a property, and there is the issue of inlineability, too... but I guess they left
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